Other Lands

Other Lands
A number of locations appear throughout Arkai that do not fit neatly under the control of humans, elves, or beastials. These lands can be abandoned ruins, coves overrun with pirates, or strange places that are too dangerous to be breached by intrepid explorers. Such lands are listed here.

Thieves' Port
West of the sea known as Knaves' Run is a lawless territory. The land is peppered by camps and hideouts of outlaws and ne'er-do-wells. The largest "settlement" is Thieves Port, set in Lucanas - a remnant of the days of the ancient human empire.

There are no "rulers" of Thieves' Port and the only "laws" that exist are those enforced by powerful criminals. Bandit kings, pirate captains, the heads of crime families and leaders of thieves' guilds control their own frequently-contested territories within the ancient sprawl. Throughout history, the port was abandoned, ruled by a single, powerful leader, thrown into total anarchy, and controlled by powerful criminals. The political climate there is always in flux.

Thieves' Port is dangerous to newcomers, but services outcasts from any race. Elves, humans, bestials, and half-breeds may do business there and even take up residence there, but "citizens" are untrustworthy and must always avoid being backstabbed.

Shargotha
In the ice-blasted wastes of the Anvil, a crater stands at the fringes of the sea as a testament to the power of a legendary sorcerer, Xinderis. The sorcerer exists only in tales to frighten young children from bad deeds, and has not been found otherwise in any known written records.

A deadly, preternatural chill surrounds the gargantuan crater where Shargotha is located. Within 50 miles of the crater, the chill begins to seep the strength and warmth from the body of even the most magically-protected elven wizard. As one draws nearer, the icy effect enhances until all that remains is yet another frozen corpse to be buried under the region's perpetual blizzards.

Shargotha is dangerous and unexplored. None have been known to overpower the monumentally-powerful magic that keeps Shargotha and its surrounding lands dangerously cold.