Tempus Empire

Blackstone
''"Blackstone Prison. It's like the abusive father of the Abaddon itself. They toss you in and... well, don't expect to see your loved ones again, because Blackstone is your new home. And your only friend is a shiv." ''

~Human Blackstone Prisoner.

An infamous prison controlled by the humans. Their sole purpose is to lock the worst criminal scum away on an island prison. It's unlike any ordinary prison, however. There are no shackles or bars. Instead, it is a large facility, which is the gateway to a large walled-off part of the island, which is untampered with (meaning beyond the other side, lies a forest along with a few creeks). The facility processes the prisoner, strips the prisoner everything on his person, hand to him simple rags for clothing, and toss him out the other side.

Witch Hold
"The enemy waits just over that rise; behind us, your families and all of our lands. Should the elves challenge us with their host and their weirding, they shall meet the barrels of our muskets."

Witch Hold stands at the northern brink of human lands, only leagues away from contested territory - and beyond, elven lands. The gloomy and stalwart demense has never fallen from the grasp of human control, and has successfully repelled elven invasions and brutal attacks. It is the largest and most powerful fortress in its territory; should the fortress ever fall, the surrounding lands would be in grave danger.

Major General Aloysius Walden Theodosius Constantine commanded the fortress and all military operations in the territory for ten years after a long and illustrious military career. He staffed the Hold with men and women suited to the harsh border life: all soldiers are seasoned veterans of battle, ruthless killers, and utterly loyal to the Empire. Many have not seen their families in over a decade of campaigns. This has earned the fortress the unpleasant reputation of being a death trap, where the best soldiers go to die.

The terrain surrounding Witch Hold consists of scorched earth and trapped woodlands. Spotters and archers can see for miles around the fortress for trouble; soldiers from the Hold and its surrounding forts patrol large swathes of land; and rangers depose crafty traps throughout the woodlands and in contested territory in order to ensnare and kill elven trespassers.